Divinity 2: Ego Draconis
The gameplay itself isn't all that bad, if you can ignore the near-constant terrain clipping. The enemies scale in difficulty depending on which location you're in, which sounds good in theory, but again, like most things in this game, fails in execution. The moment you enter a new area you're thoroughly raped by the first goblins you stumble across where just minutes and a change of scenery before you were happily mowing down ogres.
The cutscenes are beautiful, perfectly animated and epic cinematically. Tis a fantastic disappointment then to go back to in-game graphics, the transition almost as subtle as Denny Crane. For an RPG there's ridiculously little character customisation offered: with less than half a dozen wooden faces and hairstyles to choose from it feels as if character creation was merely an afterthought, something they threw in at the last second because someone told them gamers expect that in an RPG.
Tipping the game from 'bad' into 'so bad it's entertaining' is the voice acting. Nothing breaks the fourth wall quite so effectively as every NPC having the same stilted attempt at a cockney accent voiced by apparent first year acting students who've never even seen the UK on a map.
The aforementioned turning into a motherfucking dragon eventually happens roughly two-thirds through the storyline, and it is the reason you struggle through the game. Being a dragon is almost as fun as it sounds, however, don't get distracted or else you'll fly head first into frustratingly frequent massive 'anti-dragon' force fields which kill you instantly. I hope you remembered to quicksave.
It's not all bad. The combat itself can be fun, the terrible voice acting is pure entertainment, and the one thing they did get right are the skill trees. You're not locked into your class, rather you can pick and choose skills across all classes. Much like DND or higher education if you specialize you will be far more effective in that one field, but multiclassing is not only supported, it's encouraged.
Overall it feels like this should have been the Beta release. There's so much potential here, it just wasn't followed through. Or acknowledged. If you do play it, and get sucked into the good vs evil storyline just don't play through to the ending. Especially if you want to feel your hours and hours of gaming was worth something.
- Ellah Rose