Reverse Gaming: a look back at Evil Genius

Ever dreamed of taking over the world? Heading an evil empire? Ordering around swarms of minions and henchmen? Conjuring new and improved ways to torture your many enemies? Well, thanks to Elixir Studios 2004 release you can live out all your Bond villain fantasies from the comfort of your bedroom, without the constant threat of Archer busting down your bedroom door.

This top-down strategy game allows one to design the evil lair dreams are made of (inside a volcano on a remote island of course), complete with treasure rooms, extensive research laboratories, holding cells and traps galore.

Once construction of your control room is complete you’ll be able to send your agents of evil out into the world and commit dastardly deeds, from shrinking and stealing the Eiffel Tower to kidnapping world leaders, or even just destroying the Darwin National Park because you can. The gameplay allows you to control the difficulty: the more agents you send into the world at a time: the more ‘heat’ you build: the more valiantly the agents of good try to take you down.

To distract enemy agents, and keep nosy tourists away, you’ll need to build a cover operation: a luxury resort away from the entrance to your base and train your minions to keep them entertained.

And the traps, oh the traps. With hundreds of different trigger/consequence combinations one can find amusement for hours simply watching enemy agents fall in a myriad of ways into the traps you have constructed. Exploding palm trees, comically over-sized Venus fly traps and killer bees are just the tip of the iceberg, with piranhas and flamethrowers lurking somewhere underneath.

Overall Evil Genius is a fun and strangely addictive distraction from the real world, something you can lose hours to or just play for a few minutes at a time.

- Ellah Rose

Game Info
Title: 
Evil Genius
Studio: 
Elixir Studios